Test Setup and Details

Intel
Intel Driver V4.10 Build 1012 (11-13-2002)
Intel IAA Driver V2.3 (11-13-2002)
AMD
nForce2 Driver Version: 1.16 Package (Asus)
VIA Driver Version: Hyperion 4in1 V4.45
Common Hardware
Graphics Card I ATI Radeon 9700 Pro
Memory: 128 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)
Chip Clock: 325 MHz
Graphics Card II GeForce 4 Ti 4600 (MSI MS-8872) Version: 2.00
Memory: 128 MB DDR-SDRAM
Memory Clock: 650 MHz
Chip Clock: 300 MHz
Hard Drive 40 GB,6L040J2, Maxtor
UDMA100, 7200 rpm, 2 MB Cache
Network D-Link DFE-530TX (10/100 Mbit)
CDROM Asus 52x
Drivers and Software
ATI CATALYST RADEON 3.0 (7.81)
ATI Control Panels 6.14.10.4012
Nvidia Detonator: 41.09
DirectX Version: 9.0
OS Windows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Bapco Sysmark 2002 Version 1.0
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1 +set s_initsound 0
Graphics detail = Normal
3DMark 2001 SE Version 1.1 - Build 340 - Patch Build 330
1024 x 786 - 32 bit
Default Benchmark
PCMark 2002 Pro Pack Build 100
CPU and Memory Tests
Winrar 3.1
178 MB Wave file, Compression = Best, Dictionary = 4096 KB
SiSoftware Sandra Standard 2003 Version 2003.1.9.26
CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark
Mainconcept MPEG Encoder Version 1.3
1.2 GB DV to MPEG II (720x576, Audio) converting
magix - mp3 maker platinum Version 3.04 D
178 MB Wave file, 44100 Hz, VBR = on and Quality
Unreal Tournament 2003 Patch 1 1080
1024 x 768 / 32 bit / Audio = off
benchmark.exe
Texture Detail = Normal, Character Detail = Normal
World Detail = Highest, Physics Detail = High
all = on, Decal Stay = High

Benchmarks under Windows XP

OpenGL performance Quake 3 Arena "Demo 1" and "NV15 Demo"
DirectX8 games Unreal Tournament 2003 (Demo)
3D Mark 2001 SE (Version 1.1)
Unreal Tournament 2003
MP3 audio encoding mp3 Maker Platinum 3.04
MPEG-2 video encoding Main Concept 1.3
Office performance Sysmark 2002
File compression Winrar 3.1
CPU and Multimedia Bench PC Mark 2002
SiSoft Sandra 2003

We used several different benchmarks to obtain a complete and balanced picture of the performance of all x86 processors. Our benchmark results provide a clear performance overview of a total of 65 different CPUs.

We test OpenGL performance with two different Quake 3 tests. We test Direct3D performance in the DirectX package with 3D Mark 2001 Pro (based on DirectX 8.1). The various MPEG encoding benchmarks provide us with a wealth of test scenarios. We encode a 178 MB WAV file to "MPEG-1 Layer 3 format" using the Lame MP3 encoder and mp3 Maker Platinum. We also convert a DV video (1.2 GB) to MPEG-2 format with Main Concept 1.3. Zipping of files is highly relevant to day-to-day computing, and we have started to do this in our testing with Winrar 3.1. To measure Office performance, we use the well-known Sysmark 2002 benchmarking program. Last but not least, we include the ubiquitous SiSoft Sandra 2003. We must not forget Tournament 2003, the popular 3D game for DirectX8. Overclockers looking for guidelines for successful overclocking will find PC Mark 2002 of interest.

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